Arqade Asked on January 12, 2021
I just wanted to know because I’m not the best when it comes to commands. These are the things I tried:
/effect give @p poison 1 100 true
but fast poison doesn’t work. Then I tried /attribute base set @p minecraft:max_health 1
attribute base set @p minecraft:max_health 20
To try to mess with the regeneration system. Finally I tried /effect give @a instant_health 1 99 true
and summon tnt ~4.5 ~ ~
But I had to be too precise with the tnt.
You can give the player an item with a specific attribute like a leather helmet.
Answered by rexillion on January 12, 2021
It depends on what version you are using, but here are 2 different videos for setting a player's health: (You can also search for "minecraft setting player health" to find these results)
1.15/1.16:
1.12, this one uses the attribute that @rexillion was talking about:
Your last option is to use the Health Boost effect just like a golden or enchanted golden apple does, though this only works for increasing health, not decreasing. Your command would look something like this: /effect give @p minecraft:absorption [time] [strength of effect]
Answered by NickFris on January 12, 2021
Note: This data pack is in beta, and is in the works. If you have any bugs please let me know, and I'll add it to the known bugs list. Also, this is not tested in any version other then 1.16.4
I created a data pack that allows you to set health and deal damage to a player(for mobs use data modify instead). First off, you can get the data pack here. After installing it, make sure it says in chat that it was installed.
Dealing Damage
To damage a player, set that player's damage
scoreboard to how much damage you want to apply(negatives heal players), then run the function editor:deal_damage
as the player you want to damage and you are done.
Setting Health
To set the health of a player, set that player's sethealth
scoreboard to what health you want that player to have, then run the function editor:set_health
as the player you want to edit health and you are done.
Remember: 1 heart is 2 HP, and a half a heart is 1 HP, default max health is 20 HP(10 hearts)
The Commands
To damage players:
scoreboard players set <selector> damage <value>
execute as <selector> run function editor:deal_damage
To set player health:
scoreboard players set <selector> sethealth <value>
execute as <selector> run function editor:set_health
What the data pack does is set the max health of the player to what health you want to set, and gives the player the instant health effect so it will update the player health, setting the player's health to max, then it sets the max health to be what it originally was.
All Incompatibilities are being worked on to be compatible
Bugs
If you find any bugs, please report it. Also add how you found the bug, so I can recreate it, and fix it, videos/screenshots of bugs are preferred.
Issues
If you have any performance issues while running the data pack, please report it. Also add what performance issues you are getting, low tps, low fps, etc. Videos/screenshots and computer specs do help!
Where to report
To report bugs/issues, use either comments on this answer, or the issues page on the GitHub download link.
If you use this in a data pack to publish, I would like for you to put the GitHub link to the data pack somewhere for others who may want it, Thanks. You are welcome to edit the data pack to whatever you want, just don't break it! :)
Answered by randomuser922 on January 12, 2021
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