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How do I make a "landmine"?

Arqade Asked on April 14, 2021

I want to hurt my victims where if they head to a certain X and Z, they get blown up, and it should be quicker than TNT.

How do I make a landmine with this concept?

2 Answers

You will need a certain point that once someone heads to the location, an invisible creeper gets summoned. For this, you need 2 Always Active Repeating Command Blocks.

#1: Creeper Invisibility

effect @e[type=creeper] ~ ~ ~ invisibility 2 1 true

#2: Act of Explosion

execute @a[x=#,z=#,dx=0,dz=0] ~ ~ ~ summon creeper 

This will leave in a few invisible creepers if any survived. Make a redstone clock that should take a while before removing all creepers in the area.

The commands to be used:

#3: Creeper Extinction (Impulse Needs Redstone)

kill @e[type=creeper,x=#,z=#,dx=#,dz=#]

#4: Gunpowder Removal (To Destroy Any Remains of Creepers) (Impulse Needs Redstone / Always Active Conditional Chain)

kill @e[type=item,name=Gunpowder]

Notes:

  • All # should be replaced with the numbers depending on the coordinates and distance of the explosion.

Answered by Mark Giraffe on April 14, 2021

Instead of using just regular TNT or creepers, OR even just commands, use this:

  1. Find flat land
  2. Dig a 3x2x2 hole (3x, 2y, 2z, z and x can be swapped)
  3. View from above:

|P|O|R|

|T|R|R|

  • P = pufferfish
  • T = tnt minecart on top of activator rails
  • R = redstone
  • O = observer face pointing left
  1. Cover up! (Note: the blank space between the por and trr is not supposed to be there. Idk how to fix it.)

Answered by Korogue on April 14, 2021

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