Arqade Asked on December 11, 2020
I have a spawn area I am hoping to make a safe haven, so I have a command block on a clock that kills each hostile mob type. This works to keep the place free of any hostile mobs, however every night I see rotten flesh, bones, arrows, and string everywhere.
I would like to add something to my command blocks so that they are killed without dropping loot. How can I accomplish this?
Note that I want mobs to drop loot generally elsewhere in the world, so /gamerule doMobLoot false
will not do the trick for me. I’m hoping for a command that only applies to the mobs killed by the command block, and not anything else.
You can simply teleport all hostile mobs in a certain radius 256 blocks down. May they, and their drops, rest in peace in the void below the world.
Correct answer by Sumurai8 on December 11, 2020
The DeathLootTable
string tag can modify which loot table the mob will use when killed. The "empty" loot table will cause it to drop nothing:
1.12 and lower:
/entitydata @e[type=Zombie,r=40] {DeathLootTable:"minecraft:empty"}
1.13:
/execute as @e[type=zombie,distance=..40] run data merge entity @s {DeathLootTable:"minecraft:empty"}
Answered by Skylinerw on December 11, 2020
I have a not so compact idea, but it will fit for your needs:
First you will need to give a score for each item you don't need to be on ground. I added the r selector, the number depending of your spawn radius
/scoreboard objectives add trash dummy - Add the scoreboard
Now these command in a clock / repeating command block:
/scoreboard players set @e[type=Item,r=50] trash 1 {Item:{id:"minecraft:bone"}}
/scoreboard players set @e[type=Item,r=50] trash 2 {Item:{id:"minecraft:rotten_flesh"}}
Explanation : Each type of item will have their own number in the scoreboard to diffetentiate them later. I wrote only some examples above. You can continue the list
Now that all your "trash" has their own "recognize ID" just simply run this command in a repeating command block.
/kill @e[score_trash_min=1,score_trash=#]
Explanation : Where I put the # mark , you need to put the maximum number of item you put on your "kill list". So I pretend I choose 6 type of items to be erased, so I will put put 6 instead of #.
Answered by iDoomfull on December 11, 2020
You should teleport the entity into the void. That will drop the items, but in the void too.
/tp @e[selector] ~ -100000 ~
This will take a few gameticks to kill the mob, but with the amount of natural spawns, this does not matter.
Answered by rhbvkleef on December 11, 2020
The old-fashioned way would be to build a structure that keeps mobs out (a fence is sufficient) and adequate lighting inside.
Answered by Simon Richter on December 11, 2020
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