Arqade Asked by TheFunnyLlama on December 30, 2020
I want to give players swiftness when they reach level 10. Then when they get to 20 they get another effect then 30 and 40 and so on I just don’t know how to do it.
Place a repeating command block and set it to Always Active
. In the command input, type:
/effect @a[lm=10,l=20] speed 1
This will effect all players with a status effect between 10 and 20 levels with speed.
Repeat but change the lm
and l
numbers to set the level where the effect is applied. lm
is the minimum amount needed to trigger, l
is the maximum.
Change the 2nd number after speed
to change the effect's level. Note that it is a 0-based index, so for level 1 you type 0
, for level 2 you type 1
, and so on. Example:
/effect @a[lm=10,l=20] speed 1 1
to give the players speed II.
If you don't want the particles to show up simply add true
to the end of the command:
/effect @a[lm=10,l=20] speed 1 0 true
The @a[lm=10,l=20]
is the part that does the magic. That is where you select who you want the effect to be applied to. The @a
selects all online players, and the part in []
s lets you narrow down your search.
[l=20]
sets the maximum amount to target. [lm=10]
sets the minimum. This means that anyone with a minimum of 10 levels and a maximum of 20 levels will be targeted.
The command only gives the effect for one second. But because the command block repeats every 20 times a second, it will keep giving the effect preventing it from running out.
If you want the effect to only be applied once for a certain time, it will be a bit harder. Please comment below if you would like that.
Answered by ExpertCoder14 on December 30, 2020
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