Arqade Asked by l0r3nz4cc10 on July 8, 2021
I am new to the whole civilization series. This is my first game, playing against AI.
I had established a city, then, at some point late in the game, I found out it wasn’t mine anymore.
I don’t remember anyone declaring war, or any combat, just that at some point, the city was not controlled by me, but by the Kongolese civilization.
I don’t remember if I had any unit stationed in the city.
What could have happened ?
If you had your city surrounded by, let's say the Kongolese, your city will start to be heavily influenced by those cities (think real-world examples of Texas, an area once Mexican but influenced by America and eventually changing hands). Civ6 has this same system, and you'll be able to see if your city is losing influence on it's nametag (a red arrow pointing downwards, or a green arrow upwards; Also, if you hover over this, you'll see if you're at full loyalty or if you're losing loyalty). If you have more Amenities, or resources/great works, your city will give out more influence than the surrounding cities. You can also capture other cities this exact way.
I'm no expert on Civ, but I hope this helps you out a bit.
Answered by Dominic Jones on July 8, 2021
Assuming you own the Rise and Fall expansion, you most likely lost your city's loyalty, which can happen for various reasons:
All cities start with 100 loyalty. Each turn, a city can gain or lose loyalty (or neither), but will never go over 100 or below 0. When the city reaches 0 loyalty (and negative loyalty per turn*), it will revolt and become a Free City. Free Cities don't belong to any civilization and are always at war with all civilizations.
Loyalty is mainly affected by "loyalty pressure". Each city exerts that pressure on all cities within a 9 tile radius. Pressure is affected by following factors:
Loyalty pressure provides between -20 and 20 loyalty per turn. Your own cities increase this value while foreign cities decrease it. When settling, you might notice a bunch of tiles with a label displaying a negative number ranging from -1 to -20. These labels are a warning that if you settle there, your newest city will be affected by a negative pressure and will eventually revolt if you don't counter it.
In addition to loyalty pressure, each city has several factors that affect its loyalty per turn:
Policies:
Buildings & districts:
Religion:
Conquest:
Civilization-specific:
+2: The city is within 6 tiles of the Colosseum (city and Wonder must belong to the same player).
-4: The city is starving (e.g. farms have been pillaged)
+10: The city is a Free City (not belonging to any civilization).
+20: The city is a city-state.
Some Great People can permanently increase loyalty per turn for one city.
+4 (Ethiopia Pack): If the Secret Societies game mode is enabled, the Owls of Minerva earn +4 Loyalty per turn when a Spy is in their territory once the Industrial Era is reached.
When a city becomes a Free City, its loyalty is reset to 100. If the Free City's loyalty reaches 0 (again*), it will join the civilization that has accumulated the most pressure on it. The civilization can refuse to accept the Free City, in which case the Free City remains free and becomes immune to the loyalty pressure of that civilization.
For more information on how to maintain loyalty, or how to use it against other civilizations: Civilization fandom
*: It's possible for a city's loyalty to reach 0 despite having a positive loyalty per turn value. This can happen when a Spy succeeds in a "Foment Unrest" mission, reducing the city's loyalty to 0. For a city to revolt, it must not only have 0 loyalty, but also a negative loyalty per turn value.
Answered by Nolonar on July 8, 2021
If you are playing with the "Rise and Fall" expansion, the answer is probably the loyalty mechanic, as discussed in other answers. But if you are playing vanilla Civ 6, that loyalty mechanic doesn't exist.
One other possibility is that you accidentally traded the city, perhaps by mis-clicking in a trade deal.
Answered by Geoffrey Brent on July 8, 2021
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