Arqade Asked by HappyCuppy on July 2, 2021
I’m playing v1.16 with Forge v36.1.0.
I used WorldEdit on a previously-played world to edit a selection – I regenerated the blocks in it and change the biome vertically (made a 2D selection and //expand
ed with vert
).
Now no hostile mobs spawn in that area.
I can confirm that mobs spawn outside of what I remember the selection is – both on the ground, below ground and above ground – but not inside that area.
It didn’t happen before the editing with WorldEdit
but I can’t verify that because I was playing on Peaceful
for almost all the time.
I tried contracted WorldEdit developers but they didn’t know why that happened and thought this doesn’t have to do with WorldEdit.
Can anyone please help me debug this? I don’t even know where to start.
I used /gamerule doMobSpawning true
but it didn’t help.
Update: I made 2 almost-identical hollow boxes of width 1 (boxes whose walls are 1 blocks-wide) in area where I did see hostile mobs spawn naturally. The light levels inside of them were 0 – hostile mobs spawn at 7 or less to my understanding.
One of them I made with WorldEdit with //replace
and various //expand
s and //contract
s, and one of them I made manually by placing blocks.
The one I made with WorldEdit didn’t have mobs spawn inside, and the one I built manually did.
So I’m pretty sure it has to do with WorldEdit causing this.
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