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Do activated hoppers produce less lag than unactivated hoppers?

Arqade Asked by TheCreepeersteer on November 13, 2020

I know that putting blocks with containers above hoppers can reduce the calculations that the game needs to run, improving the performance of the game.

Does activating hoppers with a Redstone signal (thus locking them) achieve a simillar effect?

2 Answers

Yes I think so...

I watched a video where they experimented with this and if I remember correctly the answer is yes. If a hopper is activated (powered by Redstone) it doesn't need to check the blocks around it, if it has an input or output.

Answered by creepern1111 on November 13, 2020

Yes, they do. Here is the performance graph after I put a redstone block under each hopper using /fill:

The bottom right graph shows how many milliseconds each server tick takes, with longer lines being more time. You can clearly see the drop when I deactivated all 32761 hoppers.

In this test all hoppers were facing down, I deactivated them with redstone blocks below and I used a render distance of 32.

Answered by Fabian Röling on November 13, 2020

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