Arduino Asked by Socrates on September 25, 2021
Is there a way to define class variables in the constructor or in a method rather than at the top of the document?
I have the following code in my custom library:
#include "DHT.h"
// DHT settings.
#define DHTPIN 7 // Digital pin connected to the DHT sensor.
#define DHTTYPE DHT22 // DHT 22 (AM2302), AM2321
DHT dht(DHTPIN, DHTTYPE); // Initialize DHT sensor.
void DhtLib::doSomeStuff() {
dht.begin();
float temp = dht.readTemperature();
...
}
I would like to be able to set the pins with a function. But for this to work I have to find a way to define the dht
variable in a different place than at the top of the document within the // DHT settings.
. Best would be in a method such as:
void DhtLib::begin(int dhtPin) {
DHT dht(dhtPin, DHTTYPE);
}
This works, but only within this function. I need this to be accessible in the entire document, not just a single function.
How can I achieve that?
EDIT 1:
Entire code of the custom DhtLibrary.h file:
#ifndef DhtLibrary_h
#define DhtLibrary_h
#if (ARDUINO >= 100)
#include "Arduino.h"
#else
#include "WProgram.h"
#endif
class DhtLib {
private:
DHT dht;
float readTemperatureFromDHT();
float readHumidityFromDHT();
float calculateHeatIndex(float temperature, float humidity);
public:
// Constructor.
DhtLib(int dhtPin) : dht(dhtPin, DHT22) {}
// Methods.
void begin();
String getHumiTempJson();
};
#endif
The error with this above code is:
In file included from /home/myuser/Documents/Codes/temperature-control/slave2-arduino/slave2-arduino.ino:2:0:
DhtLibrary.h:12:5: error: 'DHT' does not name a type
DHT dht;
There's numerous ways of doing this. The best is probably to have a DHT object as a class property and set it up with an initializer list:
#include "DHT.h"
class DhtLib {
private:
DHT dht;
public:
DhtLib(int dhtPin) : dht(dhtPin, DHT22) {}
void begin();
void doSomeStuff();
};
void DhtLib::begin() {
dht.begin();
}
void DhtLib::doSomeStuff() {
float temp = dht.readTemperature();
}
DhtLib thing(7);
void setup() {
thing.begin();
}
void loop() {
thing.doSomeStuff();
}
Correct answer by Majenko on September 25, 2021
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