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How can I draw dashed lines of this picture?

TeX - LaTeX Asked by minhthien_2016 on January 6, 2021

I am trying to draw this picture

enter image description here

I tried

    documentclass[border=2mm,tikz]{standalone} 
usepackage{tikz-3dplot}
usetikzlibrary{3dtools}
tikzset{intersection of line trough/.code args={#1 and #2 with plane containing #3 and normal #4}{%
        pgfmathsetmacro{ltest}{abs(TD("#2o#4")-TD("#1o#4"))}%
        ifdimltest pt<0.01pt
        message{Plane and line are parallel!^^J}
        pgfmathsetmacro{myd}{0}
        else
        pgfmathsetmacro{myd}{(TD("#3o#4")-TD("#1o#4"))/(TD("#2o#4")-TD("#1o#4"))}%
        fi
        pgfmathsetmacro{myP}{TD("#1+myd*#2-myd*#1")}%
        pgfkeysalso{insert path={%
                (myP)
        }}
}}

begin{document} 
      tdplotsetmaincoords{60}{65} 
    begin{tikzpicture}[scale=1,tdplot_main_coords,line join = round, line cap = round, declare function={a = 3;b = 4;}]
    path
    (0,0,b+2) coordinate (M)
    (0,0,-b) coordinate (N);

    begin{scope} [canvas is xy plane at z=0] 
      draw[thick] (-a,-a) rectangle (a,a); 
    end{scope}

    begin{scope} [canvas is xy plane at z=a] 
    draw[thick] (-a,-a) rectangle (a,a); 
    end{scope}

path[overlay][intersection of line trough={(M) and (N) with plane containing (0,0,0) and normal (0,0,1)}] coordinate (I);

path[overlay][intersection of line trough={(M) and (N) with plane containing (0,0,a) and normal (0,0,1)}] coordinate (J);

    foreach p in {M,N,I,J}
    draw[fill=black] (p) circle (1pt);
    foreach p/g in {M/90,N/-90,I/0,J/0}
    path (p)+(g:3mm) node{$p$};

    draw[thick] (M) -- (N) ;
    end{tikzpicture} 
end{document}

enter image description here

How can I draw dashed lines correctly?

2 Answers

Here is a little tool box that allows you to protect some (closed) path. It is based on the links mentioned in the code (and possibly more). The important pieces are

begin{scope}
 tikzset{protect=rectA}
 draw[thick,use path=rectB];
 draw[thick] (I) -- (M);
 tikzset{protect=rectB}
 draw[thick,use path=lineA];
end{scope}

where the paths rectA, rectB and lineA have been used before and saved with save path. tikzset{protect=rectA} "protects" the interior of the rectA path, and likewise for rectB.

documentclass[border=2mm,tikz]{standalone} 
usepackage{tikz-3dplot}
usetikzlibrary{3dtools}
% based on
% https://tex.stackexchange.com/a/38995/121799
% https://tex.stackexchange.com/a/76216
% https://tex.stackexchange.com/a/59168/194703
% https://tex.stackexchange.com/q/448920/194703
makeatletter 
tikzset{
  reuse path/.code={pgfsyssoftpath@setcurrentpath{#1}}
}
tikzset{even odd clip/.code={pgfseteorule},
    protect/.code={
    clip[overlay,even odd clip,reuse path=#1]
     (-16383.99999pt,-16383.99999pt) rectangle (16383.99999pt,16383.99999pt);
    }}
makeatother

tikzset{intersection of line trough/.code args={#1 and #2 with plane containing #3 and normal #4}{%
        pgfmathsetmacro{ltest}{abs(TD("#2o#4")-TD("#1o#4"))}%
        ifdimltest pt<0.01pt
        message{Plane and line are parallel!^^J}
        pgfmathsetmacro{myd}{0}
        else
        pgfmathsetmacro{myd}{(TD("#3o#4")-TD("#1o#4"))/(TD("#2o#4")-TD("#1o#4"))}%
        fi
        pgfmathsetmacro{myP}{TD("#1+myd*#2-myd*#1")}%
        pgfkeysalso{insert path={%
                (myP)
        }}
}}

begin{document} 
  tdplotsetmaincoords{60}{65} 
  begin{tikzpicture}[scale=1,tdplot_main_coords,line join = round, line cap = round, declare function={a = 3;b = 4;}]
    path
    (0,0,b+2) coordinate (M)
    (0,0,-b) coordinate (N);

    begin{scope} [canvas is xy plane at z=0] 
      draw[dashed,save path=rectB] (-a,-a) rectangle (a,a); 
    end{scope}

    begin{scope} [canvas is xy plane at z=a] 
    draw[thick,save path=rectA] (-a,-a) rectangle (a,a); 
    end{scope}
    draw[dashed,save path=lineA] (M) -- (N) ;
    path[overlay][intersection of line trough={(M) and (N) with plane containing (0,0,0) and normal (0,0,1)}] coordinate (I);
    path[overlay][intersection of line trough={(M) and (N) with plane containing (0,0,a) and normal (0,0,1)}] coordinate (J);
    begin{scope}
     tikzset{protect=rectA}
     draw[thick,use path=rectB];
     draw[thick] (I) -- (M);
     tikzset{protect=rectB}
     draw[thick,use path=lineA];
    end{scope}

    foreach p in {M,N,I,J}
    draw[fill=black] (p) circle (1pt);
    foreach p/g in {M/90,N/-90,I/0,J/0}
    path (p)+(g:3mm) node{$p$};
    draw[thick] (M) -- (J);
  end{tikzpicture} 
end{document}

enter image description here

It turns out that for some (to me obscure) reasons it can happen in some cases that the insanely large bounding box is too large. However, for most practical applications something more "modest" like

tikzset{even odd clip/.code={pgfseteorule}, 
protect/.code={ 
clip[overlay,even odd clip,reuse path=#1] 
(-6383.99999pt,-6383.99999pt) rectangle (6383.99999pt,6383.99999pt); 
}} 

will be more than sufficient.

Correct answer by user194703 on January 6, 2021

Here is another Asymptote solution for fun. The option opacity makes hidden-line effect. Note that the so-called "hidden-line" or "auto dashed line" is just the imagination of the mind, not real 3D. In real 3D, we see nothing behind the object with no transperency (that is opacity(1)).

enter image description here

//http://asymptote.ualberta.ca/
import three;
size(8cm);
surface a = yscale3(2.5) * unitplane;
surface b = shift(0,0,1) * a;
triple A=(.3,.5,-1), B=(.6,1.5,1.5);
draw(a, Cyan+opacity(.7));
draw(b, green+opacity(.7));
draw(A--B,red+linewidth(1.5pt));

Update 1: The following code is corrected from here.

enter image description here

import three;
size(10cm);
currentlight=Headlamp;
triple[] v={O,2X,2X+3Y,3Y};
triple[] n={Z,X};
int[][] vi={{0,1,2},{2,3,0}};
int[][] ni={{1,0,1},{1,1,1}};

// Adobe Reader exhibits a PRC rendering bug for opacities:
pen[] p={red+opacity(0.5),green+opacity(0.5),blue+opacity(0.5),
         black+opacity(0.5)};

int[][] pi={{0,1,2},{2,3,0}};
draw(v,vi,n,ni,.2red+.8white);
draw(v+Z,vi,n,ni,p,pi);
triple A=(1.3,.3,-1.5), B=(.6,1.5,1.8);
draw(A--B,orange+linewidth(1.5pt));

Update 2 A better way is directly constructing the planes an their boundary.

enter image description here

import three;
size(8cm);
currentprojection=orthographic(1,1,1.2);
triple O=(0,0,0), A=(1,0,0), M=(1,1,0), B=(0,1,0);
path3 p=O--A--M--B--cycle; //unit plane
path3 a = yscale3(2.5) * p;
path3 b = shift(0,0,1) * a;

draw(a, Cyan+opacity(.7));
draw(surface(a),.5Cyan+.7white+opacity(.7));

draw(b, green+opacity(.7));
draw(surface(b),.5green+.7white+opacity(.7));

triple P=(.3,.5,-1.5), Q=(.6,1.5,2);
draw(P--Q,red+linewidth(1.5pt));

Answered by Black Mild on January 6, 2021

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