Physics Asked by Jeroen Boschma on July 30, 2021
Although I looked into similar questions regarding this subject, I could not make the link to my situation so correct me if the answer is already on StackExchange…
My starting point is a global xyz-frame and a local FLU-frame (airplane) which is aligned with the xyz-frame (F/x, L/y, U/z). The local FLU-frame does roll/pitch/yaw using the matrix defined at Wikipedia, Tait–Bryan angles $Z_1X_2Y_3$. What I need is the rotation matrix that rotates a local normalized vector $V$ in the FLU-frame to a global normalized vector $W$ in the xyz-frame. The application is that the local vector $V$ can be defined on the airplane and then the whole airplane is rotated such that $V$ ‘looks at’ coordinates $W$. So we have $W=RV$, with $V$ and $W$ known and $R$ the rotation matrix to be determined. Oh, next step is that I want to rotate the rotated airplane around that vector $W$ afterwards, but first get this step working.
Some things I tried or thought of:
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