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Controlling quality of discretized region meshes

Mathematica Asked on April 18, 2021

EDIT:

Impact of this problem has been considerably lessened in v10.2. Although new version is still not performing analytical discretization at sharp corners (there are jaggies), evenness of sampling seems better and the MaxCellMeasure option is actually obeyed in the expected manner. This makes discretization much more usable.

For an example:

BoundaryDiscretizeRegion[RegionDifference[Ball[], Ball[{0, 0, 1}]], 
 MaxCellMeasure -> {"Area" -> 0.0025}]

enter image description here


I want to discretize 3D constructive solids, supported by Mathematica 10 regions functionality. Quality of resulting meshes must be controllable, and meshes must be useful for further computation.

This should be easy, but the trivial example below stuns me.

(* Simple derived region in 3D with a sharp edge: *)
r = RegionDifference[Ball[{0, 0, 0}], Ball[{0, 0, 1}]];

(* RegionPlot3D with PlotPoints handles this reasonably well: *)
RegionPlot3D[r, PlotPoints -> 50]

enter image description here

(* This should create a discretized mesh, and it does, but with poor quality: *)
DiscretizeRegion[r]

enter image description here

Edges are noticeably jaggy. This is understandable, and usually option like PlotPoints fixes these kind of issues. DiscretizeRegion has numerous options which should affect quality of its’ output. I think I’ve played with all of them.

Biggest difference I’ve seen has been is through use of MaxCellMeasure, but interestingly enough, same ugly jaggies stay there even if complexity of the mesh itself increases. I would need an option like PlotPoints which apparently affects grid resolution of a marching cubes style algorithm in RegionPlot3D, but there isn’t one for DiscretizeRegion. Any suggestions?

2 Answers

In principal you should be able to do

r = RegionDifference[Ball[{0, 0, 0}], Ball[{0, 0, 1}]];
rp = RegionPlot3D[r, PlotPoints -> 50];
DiscretizeGraphics[rp]

Unfortunately, this does not work and is hopefully improved in a future version.

One thing you can do, however, is use the finite element mesh generator for this:

Needs["NDSolve`FEM`"]
m = ToElementMesh[r, 
  "BoundaryMeshGenerator" -> {"RegionPlot", "SamplePoints" -> 50}, 
  "MeshOrder" -> 1]

You can then convert the ElementMesh to a MeshRegion simply by using

MeshRegion[m]

Note that in this case MeshRegion does not show it's output since it's beyond a threshold (too big). It has some 300000 tetrahedron elements.

You can force it to display with

Show[MeshRegion[m]]

enter image description here

The "MeshOrder" is set to one (= linear elements) and the "SamplePoints" correspond to the PlotPoints in RegionPlot. There is more information about boundary mesh generation in ToBoundaryMesh, ToElementMesh, ElementMesh and the related mesh generation and element mesh visualization tutorial.

One last thing I should add, is that the 3D stuff does have some rough edges.

Update version 12.1:

In version 12.1 you can use the OpenCascadeLink to do the following:

Needs["OpenCascadeLink`"]
Needs["NDSolve`FEM`"]
r = RegionDifference[Ball[{0, 0, 0}], Ball[{0, 0, 1}]];
ocr = OpenCascadeShapeBooleanRegion[r]
(* OpenCascadeShapeExpression[3] *)

bmeshOC = OpenCascadeShapeSurfaceMeshToBoundaryMesh[ocr];
bmeshOC["Wireframe"[
  "MeshElementStyle" -> Directive[FaceForm[Green], EdgeForm[Red]]]]

enter image description here

And even simpler, you can use:

mesh = ToElementMesh[r, "BoundaryMeshGenerator" -> "OpenCascade"]
mesh["Wireframe"[
  "MeshElementStyle" -> Directive[FaceForm[Green], EdgeForm[Red]]]]

Correct answer by user21 on April 18, 2021

Here is a way to do what you want using DiscretizeGraphics as suggested by @user21. No need to call NDSolveFEM`

r = RegionDifference[Ball[{0, 0, 0}], Ball[{0, 0, 1}]]

rp = RegionPlot3D[r, PlotPoints -> 50]

Mathematica graphics

Now we discretize the Graphics object with the following clever replacements that somehow works:

DiscretizeGraphics[Normal[rp /. {(PlotRange -> _) :> 
     PlotRange -> All, (Lighting -> _) :> Lighting -> Automatic}]]

Mathematica graphics

To get even finer mesh, increase PlotPoints in RegionPlot (this will increase the time it takes to render the RegionPlot), then proceed as before. I used PlotPoints -> 100 for the image below:

Mathematica graphics

Answered by RunnyKine on April 18, 2021

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