Geographic Information Systems Asked by Andrea Cremaschi on January 18, 2021
I’d like to generate a 3d terrain model moving from a DEM dataset (currently in shp and GeoTIFF format).
As far as I understand it, the first step of the better path would be generating a TIN, but I can’t find the way to do.
I found a lot of references to ArcGIS 3D Analyst, but no tools in MacOSX/Unix world.
Are there any?
You have a few options:
All these approaches should be possible on Linux and I think on Mac too.
EDIT: I've just remembered another two for you: Terragen (commercial and free versions) and LD3T. LD3T theoretically works on Linux but they recognize that there are issues. I've only ever run it under Windows. It's worth noting that the Terragen format is readable/writeable by Blender, Landserf (see SS_Rebelious' post) and LD3T.
Correct answer by MappaGnosis on January 18, 2021
Also for this purpose at your service:
Answered by SS_Rebelious on January 18, 2021
Also: FME (commercial) QGIS 1.8 + GRASS plugin
and for bonus: lastool has very fast tool for DEM and TIN from pointclouds
Answered by simplexio on January 18, 2021
There are now more open source, lightweight tools to achieve the DEM-to-TIN process. hmm
is a fast C++ implementation of TIN generation using Delaunay triangulation, and it has a CLI. I've made Python bindings to it, and a separate JavaScript implementation exists.
Another algorithm that's faster but produces a less efficient mesh (more triangles) is Martini (JavaScript). I've also implemented a Python port of that.
Any of these libraries will convert a raster array to a TIN.
Answered by Kyle Barron on January 18, 2021
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