Geographic Information Systems Asked on April 5, 2021
I am very bad at QGIS, but I really need to have TIFF of the area on the picture, to export it later to Unreal Engine. The problem is the sea. Unreal takes it as a part of the ground. It doesn’t recognize the water. How can I export height map of the ground separately from the sea?
natural=water
(red on the screenshot) and natural=bay
(blue).You will get many very small water features, so probably you want to keep only a few and delete all that are smaller than a certain area. When extracting from OSM, keep the polygon layer only, delete line- and point layers.
Screenshot: using QuickOSM to extract features tagged natural=bay
from OSM:
Clip raster by mask layer
from the Menu Raster / Extraction
(alternative: SAGA tool Clip raster with polygon
).Answered by Babel on April 5, 2021
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