Game Development Asked by JSON Brody on February 12, 2021
In Unreal Engine 4, using a Visual Studio solution and projects generated from the Editor using the First Person Template, the layout of the Solution looks something like the following:
I am not a fan of this flat horizontal folder structure. What I would like to do is put some new classes into a nested folder here.
I will be generating a new GameState
subclass, and putting the sources into the SourceGameState
folder that will also be created on the fly, using the UE4 editor:
Notice that the "Create New Folder" option is disabled.
Here I have appended the "GameState" folder to the normal source path.
However, the folder structure in the Solution Folder has not changed, and nothing I try to do is working. The things I have tried to do so far include:
How can I add this folder and it’s files while keeping up with the original copies?
Answering this myself because I fought this problem for a couple of hours.
After the project has been first generated from within the Editor at:
File > Generate Visual Studio Project Files
The option changes to
File > Refresh Visual Studio Project
I found that the easiest, most effective, and I assume intended way to have the Solution Explorer layout match the actual file/folder structure is to use this to refresh the project. This will require a reboot of Visual Studio, which will also require a reboot of the editor if it's being debugged.
Answered by JSON Brody on February 12, 2021
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