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Im trying to understand the SRP batcher. I have a scene with 300 fairly low-poly models. These are my rendering stats with SRP Batcher: ...
Asked on 11/12/2021 by Majs
2 answerI'm trying to instantiate a new gameObject when the current gameObject gets to a select point. The problem comes when the program gets to the second if() statement. It sets...
Asked on 11/09/2021 by Michael Hampshire
2 answerCurrently I have a working 2D SAT collision system with only boxes, but works with static rotations as well, leaving room for triangles. One of the issues I've been able...
Asked on 11/09/2021 by John Claire
1 answerIt looks like that it's being sampled from the least detailed MIP level, at least RenderDoc sees the texture as it should be, and what the actual texture looks like...
Asked on 11/09/2021 by Andrey K
1 answerI am trying to attach a custom mesh to a Daz Genesis 8 character, and export it into Unreal Engine. I use a custom script (namely: goldenpalace - NSFW); it...
Asked on 11/09/2021 by Dávid László
0 answerI've recently finished version one of a simple arcade game I've been making in SFML. I've already spent months on the physics engine and game, and I'm wondering how much...
Asked on 11/09/2021 by john_shreds
1 answerSo I have a bit of an issue with my Player controller script. Everything works fine except with very specific jump cases. If I jump at an object and I...
Asked on 11/09/2021 by cgaudet
1 answerI wanted bullets to bounce when they hit walls. However when colliding with a wall, they just jitter about on them. I didn't want to create a new physics material...
Asked on 11/06/2021 by kayra yorulmaz
1 answerI'm making a player settings thing where the user can turn off or turn on the game music by clicking buttons. I had this script below and everything was working...
Asked on 11/02/2021
2 answerI need to be able to draw one image then have it disappear then draw the next image then disappear.I can draw 1 image on the window but I...
Asked on 11/02/2021 by kite
0 answerGet help from others!
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