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I have a dash mechanic, but it only seems to be working when the player is going up, down, left, right, or to diagonally to the upper right. It won't...
Asked on 11/14/2020
0 answerI am making a basic movement script based off of the built in playercontroller in Unity. I am trying to get the Player gameobject to move forward based on its...
Asked on 11/13/2020 by 1234567890
1 answerI'm trying to animate a skeletal mesh.The mesh loads with no problems and everything is set up correctly.My problem is that when I calculate the matrix for a...
Asked on 10/26/2020 by David Neves
1 answerIve looked up implementing gravity on several sites. Subtract a constant gravity (9.8 * DeltaTime) from the velocity each frame. My problem is, when implementing it as they say, when...
Asked on 10/22/2020 by Pete Mavrelis
1 answerI'm trying to adapt the shadow-mapping process given on this microbasic guide into my game, it's made with LibGDX. I've run into a blocking point with the...
Asked on 10/18/2020 by Phoenix
1 answerUPDATE: i am still scratching my head over this. The way i see it, the Awake() function is only invoked when I load it in the Editor, but if I...
Asked on 10/11/2020 by Big T Larrity
1 answerI am pretty new to unity and augmented reality applications. I use unity 2019.4.4f1 and my project is very simple as you can see in the screenshot below: ...
Asked on 10/02/2020 by Ali Nategh
1 answerThis is intended as a platform-agnostic question, but I currently use OpenGL (with sights on Vulkan) if it is relevant. The last time I dealt with creating lots of dynamic...
Asked on 09/26/2020 by Nairou
0 answerI set up my character to be modular, by following the UE4 docs. I used the code at the bottom of the page to implement mesh merging...
Asked on 09/22/2020 by formatc2013
0 answerI'm using Jitter Physics to create a game. For testing, I have ball (a spherical rigid body) falling onto a small box-like mesh. The problem is that...
Asked on 09/18/2020 by Grimelios
1 answerGet help from others!
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