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Inspired by the recently released Spelunky 2, I've been making Spelunky clone from scratch using Monogame for gamedev coding practice. I've successfully coded the basic platforming mechanics: terrain collision solving,...
Asked on 01/05/2021 by Austin Weaver
0 answerI'm attempting to procedurally-generate a list of linked Passages in Harlowe 3 and am running into that lovely wall of simplified programming that is presented to the developer. ...
Asked on 01/04/2021 by the_e
0 answerI'm having this problem in the free edition of Unity 4.1 where rigidbodies aren't falling asleep (and yes, I've tried playing with the sleepVelocity and sleepAngularVelocity values!). I've read the...
Asked on 01/03/2021 by Ryan Berserkguard Nørby
5 answerthis is a follow up to this other question: How do I handle player collision with corners of a wall In inspiration of the code given in its...
Asked on 12/31/2020 by bluejayke
1 answerEvery now and then when I open Unit the package cache has tons of errors. I can work around the issue by deleting the contents of the package cache directory,...
Asked on 12/31/2020 by Christopher Perry
0 answerHow can I be sure that the tileset used in making a Tiled map remains as a multiple of 2, since this is a requirement of phaser when loading JSON...
Asked on 12/30/2020 by kabuto178
1 answerI'm trying to make it so when the user clicks a button, the colour of all particles on screen change to a certain colour. Is there a way to change...
Asked on 12/27/2020 by super potato
1 answerI found an example with which the CharacterController can jump, but it does not work to remake it so that it jumps to a certain point/distance, and the jumpHeight itself...
Asked on 12/25/2020 by Aimon Z.
0 answerthis question is somewhat similar to my last question (found here). This time, I have upgraded to the new Input Manager and updated the script that uses the controller,...
Asked on 12/23/2020 by Gus K
1 answerIn my main class (game loop) I have created a couple of object textures://main game class SDL_Texture* objectTexture; SDL_Texture* objectTexture2;If I do this...
Asked on 12/21/2020 by gamer1
1 answerGet help from others!
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