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Preface- I'm very new to Unity. I'm working on an exercise using fixed cameras like how they work in the PSX final fantasy games. I have the camera scripts working...
Asked on 01/24/2021 by herewego
1 answerI need to make a turn based game in js and jquery. The rules are :The 2 characters, the 4 weapons and the 15 obstacles are randomly generated on a...
Asked on 01/23/2021 by Shunkashuu
0 answerThis is the spawn script :using System.Collections;using System.Collections.Generic;using UnityEngine;/// <summary>/// An object spawner/// </summary>public class SpawnObject : MonoBehaviour{ #region Variables // needed for...
Asked on 01/17/2021 by Shamen Raze
1 answer2d up down platformer. Character has 2 Rays(one left one right) going down, when either Ray's hit distance hits between -1 and 1 it should call a function which...
Asked on 01/15/2021 by hesitatetowonder
1 answerI am using a Rigidbody2D to handle collision between different units. When the player's units encounter one another, they push each other because of the rigid body physics (and that's...
Asked on 01/14/2021 by Liad
0 answerI'm making a 2D platformer with Unity. My game has a problem: The player vibrates when it collides with something. It seems like it's spinning or flipping very quickly. I...
Asked on 01/13/2021
1 answerI'm writing a 2D game with an internal 3D space. The view is 3/4 view. I've run into trouble with the render order of entites. Context: The world uses a...
Asked on 01/10/2021 by Chuan Li
0 answerThis question was already asked a while ago, and I wanted to check the present situation:Can I control ads frequency from the dashboard? (e.g. frequencycapping in Admob)Can I control...
Asked on 01/10/2021 by Ruslan Plastun
1 answerHow would i move every sphere that gets spawned every 2 seconds ? Basically i want every sphere to follow the previous spawned sphere or even all N-1 spheres should...
Asked on 01/09/2021 by mavish
1 answerI'm making a 2d tile based game. In pygame I could create a map like this:screen = pygame.display(resolution)map = pygame.Surface(width, height)for tile in all_tiles: map.blit(tile)screen.blit(map)The strength...
Asked on 01/08/2021 by Anonymous Entity
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