Game Development Asked on February 1, 2021
I create archviz in oculus using unity. I didn’t use any texture, just simple solid white color. But inside the room there is gradient from light to dark where i can see the color banding. i’m using baked GI and a single directional light. This banding effect is visible in 3d scene window and when i run on oculus as well.
What setting do i have to modify to fix it ?
Get help from others!
Recent Questions
Recent Answers
© 2024 TransWikia.com. All rights reserved. Sites we Love: PCI Database, UKBizDB, Menu Kuliner, Sharing RPP