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textured filling circle

Blender Asked by jinjin on November 13, 2021

It’s a quick question.
I want to put the texture in the circle, but I can’t see the texture of the image. But when I put the image in the same way on the plane, it is successful. Why not in circle?

I want to finally build a circular road. I want to add the texture of the road.

That’s what it looks like in edit mode.
enter image description here
enter image description here
enter image description here

One Answer

If you just want the texture to show, you just need to unwrap the mesh. However, this will leave you with a square texture mapped to a ring, and it wont "follow the path" so to speak.

To do this, things are only a little more complicated. First, unwrap your mesh (select all > U > unwrap). Then go to the UV editing tab.

Unwrap

Select the two vertices at the top of one of the edges that is on the side (because it's side edge is perfectly vertical). Press S + Y + 0. This will make the two points at equal "height" on the y axis. Do this for both the top and bottom edges, so you're left with a rectangular shaped quad.

UVTab

Then, select the whole mesh, making sure the quad you created is the active face (lighter color). If you need to make it active, just un-select and re-select the face - just make sure all the faces are selected when you're done. With your mouse over the 3D view port (not the UV map), press U and select Follow Active Quads. Confirm in the box that pops up and your UV map will be straightened.

FollowActive

From there, just scale the UV island back to size and place it where you want in a the UV space. Add a texture and you're done.

TextureReady

Answered by Christopher Bennett on November 13, 2021

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