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Strange problem with mesh/normals/normals direction

Blender Asked by StackBuddy on January 11, 2021

A strange problem with my mesh I have tried flipping normal’s and Cleanup by distance but still have strange faces that don’t smooth
Any ideas?
Its very visible with thickness mod added…

Physically there is nothing wrong with the mesh, quad based, clean and no overlapping faces or bad polls

I tried delete loose, flipping normals, set from faces (which made it worse)
A bit stick since I want to sculpt on it but with misbehaving normals that wont be possible…

I’m not sure what the blue lines mean but they seem related…
Clear sharp doesn’t work though

[1]: https://i.stack.imgur.com/Oyaon.png

enter image description here

3 Answers

I found the problem, thanks for the Remesh suggestion, I noticed there was a panel for normal's above to switched off autosmooth - it seems to fix the problem, which must be a display problem rather than a problem with the mesh

Thanks so much for your time and suggestions! although they didn't work they did help narrow down the source of the problem. Auto-smooth I'm staring at you XD

enter image description here

Answered by StackBuddy on January 11, 2021

How about run the remesher on it?

Answered by Blender Wizard on January 11, 2021

Try making sure that there are not doubling vertexes,or split vertexes, you can use the merge by distance in the mesh/clean up menu.

Answered by Blender Wizard on January 11, 2021

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