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Sculpting is hard. Any other way to make a drop?

Blender Asked by Akr on November 30, 2020

I wanted to make a drop of liquid (foundation) that is smooth and curvy.
Like:

enter image description here

I would prefer the liquid being outside the dropper like so:

enter image description here

I tried using sculpting which I’m quite new to and the result has been disastrous

enter image description here

Should I spend some more time learning sculpting or is there a better way to get the curvy, stretching liquid drop?

2 Answers

Start with your dropper object, and add a loop cut where you want your paint line to be.

Dropper1

Select the whole bottom (painted) section, right-click and choose "extrude faces along normals" to bring the sides out a little bit (to mimic paint thickness).

Dropper2

Bring down the bottom center of the dropper and scale it inwards to make a "point".

Dropper3

Extrude the center section a couple of times and then scale the center line to make a shape like this:

Dropper4

To make everything round, add a Subdivision Surface Modifier. You may need to add some supporting geometry (such as the highlighted loop cut) to control the roundness the way you like. Don't forget to right-click and shade smooth when you're done.

Dropper5

Finally, just assign the correct materials to the different sections.

Dropper6

Answered by Christopher Bennett on November 30, 2020

For still image ...

  • add Plane, delete all vertices, with Ctrl+click shape half of silhouette
  • add Screw modifier, Apply
  • adjust manually vertices to final shape
  • add Subsurf modifier
  • add Solidify modifier

enter image description here

Answered by vklidu on November 30, 2020

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