Blender Asked by Akr on November 30, 2020
I wanted to make a drop of liquid (foundation) that is smooth and curvy.
Like:
I would prefer the liquid being outside the dropper like so:
I tried using sculpting which I’m quite new to and the result has been disastrous
Should I spend some more time learning sculpting or is there a better way to get the curvy, stretching liquid drop?
Start with your dropper object, and add a loop cut where you want your paint line to be.
Select the whole bottom (painted) section, right-click and choose "extrude faces along normals" to bring the sides out a little bit (to mimic paint thickness).
Bring down the bottom center of the dropper and scale it inwards to make a "point".
Extrude the center section a couple of times and then scale the center line to make a shape like this:
To make everything round, add a Subdivision Surface Modifier. You may need to add some supporting geometry (such as the highlighted loop cut) to control the roundness the way you like. Don't forget to right-click and shade smooth when you're done.
Finally, just assign the correct materials to the different sections.
Answered by Christopher Bennett on November 30, 2020
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