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I have 6 objects and I need to set a frame range for them and I do not want to repeat the range set for each object. There indeed is...
Asked on 08/24/2020 by Cindy
0 answerI have a blender object for export into BeamNG. Is there a generic lighting scheme or environment that will not create shadows? To clarify, I am looking for a no...
Asked on 08/23/2020 by user77887
1 answerI have a relatively simple mesh, that looks like this (a couple of tight faces and loop cuts due to subdivision smoothing): ...
Asked on 08/19/2020 by ilmu011
1 answerIn my nonlinear animation timeline, I have two strips that I am trying to blend. In one strip the character is laying down, in the other, he is doing an...
Asked on 08/19/2020 by gage benham
0 answerHere Im trying to parent the hand bone and the shoulder bone to the root bone. But every time I try to parent them the only option i get is...
Asked on 08/18/2020 by Anonymus
1 answerI have seen this post Convert bones to meshes but i need just box (or cylinder), not a piramyd at every bone, can someone help me please?...
Asked on 08/16/2020
1 answerI am attempting to make a mod for the game Fallout New Vegas... To do that, I need to make a model in Blender, then export it as a .NIF...
Asked on 08/15/2020 by Hopper
1 answerI'm going through BlenderGuru's tutorial and he's using Principled BSDF as a glass material and Cycles as the render engine. The cup by itself...
Asked on 08/14/2020 by hexoral333
1 answerI'm trying to get a workflow going for animating characters using an intuitive rig, all the way into Source 2, which is a game engine. I have a rig set...
Asked on 08/14/2020 by Rachel
0 answerYet another newbie material not rendering question. I apologize, but I've due-diligenced myself to death looking for the solution. I couldn't solve this problem in my actual model, so I've...
Asked on 08/12/2020 by RocketSurgeon
0 answerGet help from others!
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