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I have a humanoid model with its parts like head, torzo, leg etc assigned to vertex groups with corresponding names. I want to make models from these vertex groups. Is...
Asked on 01/24/2021 by sreesreenu
1 answerI modelled and animated some low poly game characters with Blender and when I import them in Visual Studio MonoGame there are some parts of the modells see-through as you...
Asked on 01/23/2021 by Vulnin
1 answerI have a walk cycle of a character I created that uses hair strands with dynamics turned on. I was wondering if it was possible to make the hair dynamics...
Asked on 01/22/2021 by Pherion
2 answerI'm trying to create an IK for a model, and have tried both of the following tutorials: Blender and Royal Skies LLC. The process...
Asked on 01/22/2021
1 answerI have extruded plane (texture is fine on it) edges 1 by 1, and applied a simple brick texture.For some reason nor re-unwrapping nor applying transforms deals with the...
Asked on 01/22/2021 by Aebis
0 answeri made an simple explosion simulation for creating sprite sheet to my game.but when i start to render animation at 1920x1080 resolution, explosion still looks low quality.Here is...
Asked on 01/22/2021 by Enis Dal
1 answerI need a Boolean node that does the following. If the input is true at any time, the output becomes true and stays true. Even if the input is removed...
Asked on 01/21/2021 by user2824371
1 answerhttps://imgur.com/ktdeqjk Blender seems to be getting the ray trace completely wrong here and ignoring/"clipping through" the mesh. I'm pressing...
Asked on 01/21/2021
0 answerMy model is made up of a few other models I made before, I combined them using Ctrl + J, in Blender it tells me I have 1 Material, but...
Asked on 01/20/2021 by Jimbo
1 answerthis is my first post!This seems like a question that has been asked many times but I can't find an answer to my exact problem. For me, sometimes, the...
Asked on 01/20/2021 by Magda
0 answerGet help from others!
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