Blender Asked by atticus lv on December 9, 2020
Just like we are using the middle mouse button to navigate the 3dview.
When we get to the right of the 3dview, it gets back to the left
Is there an easy way to do it?
Or we can just use the simple ‘if else’ to check when the mouse get to right and reset it to left
This is how I handle the mouse move envent in the modal, and it can only go to the edge of the window
radius: bpy.props.FloatProperty()
def modal(self, context, event):
if event.type == 'MOUSEMOVE':
delta = self.first_mouse_x - event.mouse_region_x
obj.Rad = self.radius - delta * 0.01
I got it... add this bl_option to the operator class can make it
bl_options = {'REGISTER', 'GRAB_CURSOR', 'BLOCKING', 'UNDO'}
# GRAB_CURSOR + BLOCKING enables wrap-around mouse feature.
and then fix the mouse event by using mouse_x
if event.type == 'MOUSEMOVE':
self.mouseDX = self.mouseDX - event.mouse_x
multiplier = 0.005 if event.shift else 0.02
# multi offset
offset = self.mouseDX
obj.Rad -= offset * multiplier
# reset
self.mouseDX = event.mouse_x
```
Answered by atticus lv on December 9, 2020
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