Blender Asked by Justin Tiger Reinsma on December 2, 2021
I’m a graphic designer who’s been using blender for fun and making mockups for my projects, and I’m looking to make a textbook model. Now I know there are other convincing ways to model a book, but while working I became curious if it would be possible to use curves to make each individual page, then convert them to mesh and extrude each page individually (this tutorial shows this process in the first few seconds https://www.youtube.com/watch?v=aDOxTniM0Wg ).
Instead of individually placing and shaping 200+ curves I was wondering if there was a way to shape one curve at one extreme, and another at the other extreme, and have the software create steps in between?
The closest tool I can think of is the blend tool in illustrator, which does virtually exactly what I’m looking for, but in 2d.
Sometimes is better to ask "How to create ...", because in your case there are a bunch of ways to get desired result, eg. to get a lot of pages you can try a Cloth Simulation.
0
, Object Offset > Empty and rotate the Empty in Y
axisAnswered by vklidu on December 2, 2021
At around 1:10 in the video, the person applies a mirror modifier. Instead of entering edit mode and extruding down to make the book, select the curve in object mode and add an Array Modifier. Change the Z offset to something very small, and increase the iterations (although 200 makes a very thick book, even at .01 offset).
Hopefully this is close to what you're looking for.
Answered by Christopher Bennett on December 2, 2021
Get help from others!
Recent Answers
Recent Questions
© 2024 TransWikia.com. All rights reserved. Sites we Love: PCI Database, UKBizDB, Menu Kuliner, Sharing RPP