Blender Asked on December 14, 2021
Toon BSDF and Shader to RGB not fit for me, and I trying to create flat color shader in cycles. I decided to use this shader, and it works well, until the metallic roughness not "0", then it is reflect like diffuse. I was looking for it on other questions, but there shaders not completely flat. And I want just shadeless material, and this should be reflect like flat. This s blender file, if you want to test shader quickly
Edited:
Diffuse shader added to not to illuminate objects around
Edited 2:
Partially resolved with adding "Is Glossy ray" output to "Fac", but some part of rays still illumnate objects around. Not final resolve
Flat Color
Flat Color in Reflection with Roughness
Shadow
For your Edit2: Delete your Diffuse Shader that generates indirect light on surrounding objects.
Great article to check How the light path node works
Answered by vklidu on December 14, 2021
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