Blender Asked on January 4, 2022
I have added some textures to objects in blender but the textures don’t show up until I render the file. it can be difficult to know what the objects look like without rendering it. is there a way to have textures show in the editor even if they are at a lower res?
In editor:
Rendered:
The object with the texture needs to have its Maximum Draw Type set to Textured. This setting is in Properties Editor > Object settings then the Display section. This applies to Cycles and Blender Internal.
Answered by RedKrovvy on January 4, 2022
Switch to Material viewport shading by clicking the icon in the top right of the 3D view:
If you have an image texture, you can also display textures in solid shading mode by switching to "texture" in the shading mode options drop down:
Try setting the viewport shading to Texture (AltZ):
Note that this only works when the object's UV map has the appropriate texture displayed in the UV/image editor: (see this post for more information)
To display the textures used in the material of the object regardless of the texture (or lack of texture) displayed in the UV image editor, enable GLSL in 3D view > Properties region (N) > Shading and set the viewport shading to Texture:
You need a material to display textures in the viewport in cycles.
Set the viewport shading to Texture or Material.
Texture displays the texture of the last selected image texture node:
Material tries to approximate the result of the shader nodes, so if you have two combined textures:
Answered by gandalf3 on January 4, 2022
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