Blender Asked on November 20, 2021
First off: the "backface culling" option for materials doesn’t seem to do anything.
Second: I got the effect I wanted (almost) by using the Geometry node to mix a Transparent shader with a Principled BSDF using Backfacing as the Factor:
I need to keep the lights inside the rooms "trapped". The light should not be escaping like it is. How can I fix this?
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