Blender Asked by Gwen on November 25, 2021
I often use an array modifier (or two) to quickly create a grid of identical or symmetric objects, which can be really useful when modeling all sorts of man-made objects. Once I’ve made the grid, though, is there any way for me to make it so that each of the objects are individually manipulatable?
Simply applying the modifier does not seem to be the full answer, since it still only allows me to select the grid-of-objects as a whole in object mode. Is there any way to separate them so I work with them each individually?
I made a Python script that processes all Array Modifiers of an object but creates transformed objects rather than just the geometry. This solves a bigger set of this question's problem as using this script one can also keep the rotation and scale of the resulting parts (and join later). Have a look to this question where you'll also find the script:
Answered by SteakOverflow on November 25, 2021
There are a few ways of accomplishing this without the use of the Array modifier that don't suffer from the separate parts issue.
When using DupliVerts or (the more flexable) Particles. Not only do you have the option to easily make these real using Control+Shift+A. But can alternatively use a Group of objects and have them spread around in various ways.
Answered by Aldrik on November 25, 2021
Separate by loose parts
Origin to Geometry
This will make each piece an individual object with the origin located at the origin of the original object. Now you can manipulate them as you wish.
Note: Original object has to be one mesh. If original object consists from more parts (like Monkey head + 2eyes) you will have to connect them together by simple edge.
Answered by Jonathan Williamson on November 25, 2021
You can try to manually separate them in edit mode, and press P to separate By loose parts.
This won't work if your array element already has separate parts.
Answered by Mike Pan on November 25, 2021
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