Blender Asked by Instert_Name on September 29, 2021
I’m a complete beginner to Blender and I’m trying to create an accurate model of the Tuscan Order, based on William Chambers’ "Treatise on Civil Architecture" from 1759.
So far I’ve made a rough outline of it using only cylinders and cubes of various dimensions. I haven’t figured out how to properly curve/round their sides however.
This is what it looks like at the moment:
There are a couple of different types of curvings I’ll need to do, as can be seen below:
I’d be grateful for any help I can get, whether it’s for all, or just one of these curvings!
For the circular base, you can use the Screw modifier.
That way you can easily change the shape and number of sides.
Answered by Jachym Michal on September 29, 2021
You can accomplish most of what you want using a bevel. Select an edge between two other edges that you want a "round transtion" between and press Ctrl+ B. You can control the number of subdivisions by scrolling the Mousewheel and control the size of the bevel by moving the mouse.
There is even the option to set a custom profile, giving you more control over the shape of the curve.
The last shape (bottom in your image) can be accomplished selecting both the top and bottom edges of a cylinder, and beveling them together.
Answered by Christopher Bennett on September 29, 2021
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