Blender Asked on November 19, 2021
I have made a car model which i want to collide with a man and then deform its front and roll in down the way any one knows that how to deform a mesh while in animation
Most straightforward way I can think of to accomplish this:
When the car reaches the man on the Dope Sheet timeline, the deformation Shape Key can go from 0.000 to 1.000 at the right moment. You can also "drive" this Shape Key with a bone or other object.
Answered by jackiejake on November 19, 2021
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