Blender Asked by Kiiryu on November 20, 2021
I rigged and skinned a model with default bone roll.
Then I changed the bone roll to things like 90, -180, etc. (trying to fix something in unity)
However, I then found that bone roll is effecting the T-pose when it is in pose mode.
I don’t get it. Shouldn’t the roll not effect pose mode since it is the "0" rotation?
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