Blender Asked by Flaka on February 23, 2021
i run into following problem: i try to make a wheel out of a cylinder. after creating the cylinder i rotate it 90° on x-axis. now i want to adapte the width of the wheel. unfortunately the object dimension axis is now not the same anymore like the viewport axis. when i reduce the width by changing the values in the dimension tab i have to change z instead of y (like it is in the viewport) to control the width. how can i change the dimension axis of the object (so that it aligns with the viewport again?).
Try Object->Apply->Rotation. This should make the object's current orientation the 'real' orientation.
Answered by Adam on February 23, 2021
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