Arqade Asked on April 30, 2021
I have followed several tutorials to the letter, and got the "player is_sprinting:true" predicate to work. So I know my fresh new datapack is working.
There are no examples of location predicates anywhere. Videos, wiki, nothing.
I go to a generator and generate the whole predicate, export the whole file, put it in the proper folder, and when I type the path in my tick.mcfunction, visual studio code properly links to it (finally after having to create a new project AND restart my computer to not have the new project auto-fill paths to my old project- for some reason).
It does not detect when a player is within 100 of 0 0 0. It does nothing. Here’s what I’ve tried:
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"type": "minecraft:player",
"location": {
"position": {
"x": 0,
"y": 0,
"z": 0
}
},
"distance": {
"absolute": {
"min": 0,
"max": 100
}
}
}
}
And…
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"type": "minecraft:player",
"distance": {
"absolute": {
"min": 0,
"max": 100
}
}
}
}
And…
{
"condition": "minecraft:location_check",
"predicate": {
"position": {
"x": {
"min": -100,
"max": 100
},
"y": {
"min": -100,
"max": 100
},
"z": {
"min": -100,
"max": 100
}
}
}
}
All combined with:
execute as @a if predicate test:homezone run say hi
Or:
execute as @a[predicate=homezone] run say hi
What’s my problem?
Get help from others!
Recent Questions
Recent Answers
© 2024 TransWikia.com. All rights reserved. Sites we Love: PCI Database, UKBizDB, Menu Kuliner, Sharing RPP