Arqade Asked by kineticcrusher on March 13, 2021
(Version: 1.12.2)
I’ve been working on a map that includes NPCs, but I’ve been unable to find a way to create realistic human-looking NPCs without modifying the zombie texture. All is well in that sense, but now all the humans have their arms weirdly raised at all times.
Is it possible to customize zombies so that their arms are lowered? And if not, what are some alternatives to this?
1.13+
I don't think it is possible to make zombies not raise their arms. I would suggest retexturing items that armor stands can hold/wear (boots, leggings, chestplate, helmet, sword, bow...) using CustomModelData to look like body parts/clothes and use this website to summon them with a particular orientation/pose. This of course requires a resourcepack and some commands, but it is probably the option that gives you the most flexibility.
1.8-1.13
The void of no knowledge. Someone please fill it.
1.8-
Once upon a time there was a hostile "human" mob which could be summoned up until 1.8, and looked like the player. Using mods or external tools it may be possible to retexture it to work in later versions, but I'm not sure how. Obviously in versions prior to 1.8 you can just use that. Anyone with information on that should edit it into this post.
Answered by Nik3141 on March 13, 2021
In the custom npcs mod you could set the zombies job to "puppet" and manually lower their arms to whatever position you like. However it will stay in that position even if its attacking.
Answered by Aceshun on March 13, 2021
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