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How to get minecraft's accurate 'x' and 'y' rotations?

Arqade Asked by Jordan Ramirez on June 20, 2021

I’m attempting to recreate this concept using an 16 ‘x’ compass rose and 25 ‘y’ axis degree. My first attempt I already had the rotations for N, S, E, and, W as well the NE, NW, SE, and SW. Additionally, I had the ‘y’ axis degrees looking down. But as I research more, I found the cardinal directions were not accurate.

In the wiki, it states that 180.0 is north, -90.0 is east, 0.0 is south, and 90.0 is west. With that being said the appropriate command for testing facing south is @a[ry=0,rym=-0]. However once a player turning left meeting 0.0 the command automatically finds the player once they reached 0.9 instead of 0.0.

The same issue is the same if a player was to look up. An example is when a player were to attempt to face at 75 degree up the command to testfor such thing would be /testfor @a[rxm=-75,rx=-75].

What do I need to know in order to testfor the correct and accurate intgers? Am I doing something wrong on how the order of ry & rx in each command?

One Answer

You can easily find the rotations by pressing F3 in a world and looking at where it says "Facing:". This picture shows the rotation my head is currently looking at.Rotation

Answered by Jason on June 20, 2021

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