kelps are efficient for reusable energy & bone meal production &
max height of a kelp can be 26 blocks.
So my design aim:
- have 26 (height) layers of stationary water for kelps to grow.
- make the 2nd layer from bottom slabbed to be able to break all kelps
from their 2nd breakpoint whenever you wish.
- let the design makes broken kelps reach to the surface eventually by
buoyancy of water
- 27th layer must be a floating, streaming water layer (width of 8) to
transport the kelps to the edge in the flowing direction.
please see the sketch attached (sorry it’s layout is improper 🙁
L : layer
- width : I said 8 since 1 layer of water can transport items upto 8
blocks. Your solution proposal of course may change this.
- height: I said 27 since max height of a kelp can be 26 blocks + 1
layer of floating water become 27 layers. Your solution proposal of
course may change this. (if >1 layers needed after 26th layer)
- len(gth): I said 5 since one may break farest kelp if slabbed layer is
only at 1 side. If slabbed layers are at both sides then length can
be 2 * 5 = 10.
I tried:
- filled 25 layers with stationary water
- filled 26th layer with a solid block
- made a flowing (streaming) water on 27th layer
- broke the solid blocks on 26th layer
- dived into water and tried to fill 26th layer with water again
I encountered several issues at my different trials:
- kelps did not go up (buoyancy of water failed)
- kelps stucked at edge (hoppers couldn’t pull them or they didn’t
fall)
may you please help me?
- is this achieveable?
- how to achieve this design idea?
thanks, regards